pf2e.fyi
From Pathfinder #186: Ghost King's Rage, which isn't enabled.

Dead Faine

CREATURE 17
Perception +32
Languages Common, Kelish, Necril, Osiriani
Skills Deception +36, Diplomacy +33, Intimidation +33, Religion +30, Society +30
Str +0, Dex +5, Con +0, Int +4, Wis +5, Cha +6

AC 39; Fort +26, Ref +29, Will +32
HP 315
Give Them the Slip
Trigger Dead Faine gains the Grabbed, Immobilized, or Restrained condition

Effect Dead Faine slips out of his disguise to escape; he removes the grabbed, immobilized, and restrained conditions imposed by the triggering event, then he Steps. If Dead Faine is currently Impersonating, his disguise is ruined, and he's exposed as himself.

Speed 25 feet
Melee Dagger +33 (agile, finesse, magical, versatile s), Damage 3d4+8 piercing
Melee Fist +33 (agile, finesse, unarmed), Damage 1d4+8 bludgeoning
Melee Dagger +33 (agile, magical, thrown 10, versatile s), Damage 3d4+8 piercing
Occult Innate Spells DC 35, attack +27; 5th Tongues; 3rd Illusory Disguise; 2nd Mimic Undead (×2)
Adopt Persona

Dead Faine attempts a Deception check to Impersonate. He doesn't take a penalty to this check due to lacking a disguise kit, to appear as an undead, or to appear as a specific individual.

Feinting Strike
Frequency once per round
Requirements Dead Faine is within melee reach of an enemy

Effect Dead Faine Feints, then Strikes the target of his Feint.
Sneak Attack

Dead Faine deals an additional 4d6 precision damage to Off-Guard creatures. This increases to 6d6 against creatures off-guard due to Dead Faine's Feint or Traitorous Betrayal.

Traitorous Betrayal

Dead Faine Interacts to draw his dagger and Strikes with it. If the target believes Dead Faine was anyone other than himself, the target is Off-Guard against Dead Faine's attack.

Pathfinder #186: Ghost King's RageOGL