Death Tower Necromancer
CREATURE 10 +19; darkvision
Chthonian, Common, Draconic, Hallit, Jotun, Necril, Orcish
Arcana +23, Crafting +19, Necromancy Lore +22, Occultism +22, Religion +19, Society +20, Survival +19
Str +1, Dex +4, Con +3, Int +7, Wis +5, Cha +0
AC 28 ((29 with mystic armor)); Fort +16, Ref +17, Will +19
HP 135; Resistances cold 5
Ferocity
The monster is reduced to 0 HP.
The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
25 feet
Melee Mace +17 (magical, shove), Damage 2d6+10 bludgeoning
Arcane Prepared Spells DC 29, attack +21; 5th Shadow Blast, Invoke Spirits, Summon Undead, Vampiric Feast; 4th Flicker, Mutilate, Vision of Death, Weapon Storm; 3rd Blindness, Fear, Lightning Bolt, Vampiric Feast; 2nd Blood Vendetta, Darkness, See the Unseen, Stupefy; 1st Enfeeble, Force Barrage, Grim Tendrils, Mystic Armor; Cantrips (5th) Detect Magic, Ignition, Shield, Telekinetic Hand, Void Warp
Wizard School Spells DC 29, attack +21, 2 Focus Points; 5th Spiral of Horrors, Fortify Summoning
Rituals 2nd Create Undead
Deadhand Spell
Death Tower necromancers have crawling hand familiars. They can cast a spell with a range of touch and command the hands to deliver the spell; the crawling hand uses its 2 actions for the round to move to a target of the necromancer's choice and touch that target.
Drain Bonded Item
once per day
The necromancer hasn't acted yet on this turn
The necromancer expends the power stored in their bonded staff. During the current turn, they cast one spell they prepared today and already cast, without spending a spell slot. They must still Cast the Spell and meet the spell's other requirements.
Give a Hand
A Death Tower necromancer's familiar can use its actions to retrieve an item of light or negligible Bulk they're wearing and place it into one of their free hands.
Quickened Casting (concentrate, spellshape)
If the necromancer's next action is to cast a spell or cantrip of 3rd rank or lower, they reduce the number of actions to cast it by 1 (minimum 1 action).
Pathfinder #209: Destroyer's DoomORC