Deep One Hybrid
CREATURE 1Whether from their devout faith to Dagon or their own biological lineage, some humans display physical indicators of their connection to deep ones.
Lumbering, amphibious, and deathless humanoids known as deep ones inhabit coastal areas and deep ocean trenches all across Golarion. Though most simply wish to be left alone, others work tirelessly to grow their ranks.
+9; low-light vision
Aklo, Common
Arcana +4, Athletics +4 (+6 to Swim), Dagon Lore +6, Deception +5, Religion +7, Society +4
Str +1, Dex +1, Con +2, Int +1, Wis +4, Cha +0
Dagger, Trident, Leather Armor, Fishing Tackle, Religious Symbol of Dagon, Religious Text of Dagon, Rope
Natural Swimmer
The deep one hybrid can hold their breath underwater for 10 minutes and gains a +2 circumstance bonus to initiative rolls and Reflex saves while swimming.
AC 16; Fort +7, Ref +5, Will +9
HP 20; Resistances piercing 2
Ocean's Call
A deep one hybrid that remains 10 or more miles from the sea for 24 hours becomes Stupefied 1. This effect is removed only once the hybrid returns to the sea.
25 feet, swim 30 feet
Melee Dagger +4 (agile, finesse, versatile s), Damage 1d4+1 piercing
Melee Dagger +4 (agile, thrown 10, versatile s), Damage 1d4+1 piercing
Melee Trident +4, Damage 1d8+1 piercing
Melee Trident +4 (thrown 20), Damage 1d8+1 piercing
Divine Prepared Spells DC 17, attack +9; 1st Bless, Fear, Harm (×4), Heal; Cantrips (1st) Bullhorn, Daze, Haunting Hymn, Light, Void Warp
Cleric Domain Spells DC 17, 1 Focus Point; 1st Tidal Surge
Pathfinder Monster Core 2ORC