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From Pathfinder Kingmaker, which isn't enabled.

Defaced Naiad Queen

CREATURE 15

Variant female naiad queen

Naiad queens rule over pristine wildernesses centered on untouched lakes or other bodies of fresh water. Bards' songs and artists' paintings of nymphs tend to depict naiad queens in their slightly more humanoid forms, which they don when they make the rare journey into civilized lands to garner allies or gauge threats.

Most naiad queens treat those who respect their domains with kindness, but they are fierce and quick in eliminating foes. Their blinding beauty and breadth of offensive spells make naiad queens fierce opponents if forced into a fight.


Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even-in the case of nymph queens-whole forests or massive bodies of water


Perception +28; low-light vision
Languages Aklo, Elven, Fey
Skills Acrobatics +28, Athletics +25 (+29 to Swim), Deception +31, Diplomacy +29, Nature +28, Performance +31, Stealth +28, Survival +26
Str +0, Dex +7, Con +6, Int +4, Wis +5, Cha +8
Shame

A defaced naiad queen suffers from shame when it attacks any target that can cast primal spells, any fey creature, or any creature that can cast divine spells and worships a deity or faith associated with nature or the First World (such as Gozreh, one of the Eldest, or the Green Faith). Forgive Foe can be attempted against a defaced naiad queen with a DC 36 Diplomacy check or Nature check. If a defaced naiad queen is affected by a critical success from Forgive Foe, its eyes are restored and it cries out in relief an instant before it vanishes, returning to the First World as a chaotic neutral naiad queen. As it does so, a wave of emotional thanks and inspiration infuse the character who used Forgive Foe, granting them a +3 status bonus to Lore checks and saves against fear effects for 24 hours.

Effect: Forgiven Defaced Naiad Queen's Thanks

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 38; Fort +27, Ref +30, Will +26
HP 230; Weaknesses cold iron 15; Resistances fire 15
Nymph's Tragedy (aura, emotion, mental, primal, visual)

30 feet. Creatures that start their turn in this aura must succeed at a DC 33 Will save or become Dazzled as their eyes cloud with blood, darkening their vision. This effect persists as long as the creature continues to begin its turn within the aura, even if it can't see the defaced naiad on subsequent turns.


Speed 30 feet
Melee Painful Caress +30 (agile, finesse, magical), Damage 3d10+14 mental plus Tortuous Touch
Primal Innate Spells DC 36, attack +28; 4th Charm (At Will); Constant (4th) Speak with Plants
Agonized Wail (auditory, emotion, fear, mental, primal)

The defaced naiad queen unleashes an agonized wail. Each creature within 60 feet must succeed at a DC 33 Will save or become Frightened 1 (or, on a critical failure, Frightened 2 and Fleeing until the end of its next turn). The creature is then temporarily immune to Agonized Wail for 1 hour.

Baleful Gaze (emotion, incapacitation, mental, primal, visual)

When a defaced naiad queen fixes her gaze upon a foe within range of her nymph's tragedy aura, the creature must attempt a Will save. On a failure, it is affected as if by nymph's tragedy; if it was already affected by that aura, it also takes 8d6 mental damage (16d6 on a critical failure). A defaced naiad queen can use Baleful Gaze on a given creature only once per turn.

Tortuous Touch

A creature struck by the defaced naiad queen's painful caress Strike must attempt a DC 36 Fortitude save. On a failure, painful, jagged wounds open on the creature's body, the pain of which makes it Clumsy 1 (Clumsy 2 and fall Prone on a critical failure). The clumsy condition is permanent until it is removed via an effect like Restoration.

Pathfinder KingmakerOGL