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From Pathfinder #215: To Blot Out the Sun, which isn't enabled.

Deg

CREATURE 9

Male dero engineer

Perception +15; darkvision
Languages Aklo, Azlanti, Common, Necril, Sakvroth, Shadowtongue
Skills Acrobatics +17, Arcana +20, Azlanti Lore +20, Crafting +20, Diplomacy +15, Intimidation +15, Magitech Lore +20, Occultism +20, Religion +15, Society +20, Stealth +17
Str +0, Dex +4, Con +2, Int +5, Wis +2, Cha +2
Items Gauntlet, Hide Armor, Aerosol Canister (Three Doses of Concentrated Cytillesh Gas), Alchemist's Toolkit, Crafter's Eyepiece, Cytillesh Toolkit, Engineer's Toolkit, Blast Boots (Greater), Impact Foam Chassis (Greater)

AC 27; Fort +15, Ref +21, Will +15
HP 170; Immunities confused; Weaknesses vulnerable to sunlight 18
Gas 'Em! (poison)
Cost 1 dose of concentrated cytillesh gas
Trigger A creature ends their movement adjacent to Deg

Effect With a flick of their wrist and a sadistic cackle, Deg triggers an aerosol canister at his hip, spraying the triggering creature with concentrated cytillesh gas.
Vulnerable to Sunlight

Deg takes 18 damage for every hour he's exposed to sunlight.


Speed 20 feet
Melee Gauntlet +19 (agile, free hand, magical), Damage 2d4+6 bludgeoning plus 1d6 sonic
Ranged Energy Expulsor Innovation +21 (magical, range increment 100 feet), Damage 3d8+6 acid
Occult Innate Spells DC 28, attack +20; 4th Nightmare, Rewrite Memory; 3rd Darkness, Revealing Light; Cantrips (5th) Daze, Light, Read Aura
Concentrated Cytillesh Gas (alchemical, inhaled, poison)
Saving Throw DC 28 Fortitude
Maximum Duration 4 rounds
Stage 1 4d6 poison damage (1 round)
Stage 2 5d6 poison damage and Stupefied 1 (1 round)
Stage 3 6d6 poison damage and Stupefied 2 (1 round)
Stage 4 6d6 poison damage and Stupefied 3 and lose all memories made in the previous 10 minutes (1 round)
Concentrated Fire (flourish)

Deg makes two ranged Strikes with his energy expulsor innovation at a single target. Both attacks count toward his multiple attack penalty, but the penalty doesn't increase until after he's made both attacks.

Dero Medicine (healing, manipulate)
Requirements Deg is wearing a cytillesh toolkit and has a hand free

Effect Deg excises damaged flesh and crudely stitches wounds shut, healing himself or an ally in reach for 3d8+18 healing Hit Points. For 1 hour, the target has slashing weakness 5 and is immune to Dero Medicine.

Effect: Dero Medicine (Deg)

Energy Expulsor Innovation

Deg fights using a complex device he crafted from scavenged clockwork parts and ancient Azlanti magitech. This device, called an energy expulsor innovation, is a clockwork gun bulging with multiple glass canisters, each filled with a different, roiling magical energy. The device allows Deg to use his Concentrated Fire and Overclocked Blast abilities. It otherwise functions as a magical inventor weapon innovation with no modifications.

Overclocked Blast

Deg Interacts to set his energy expulsor innovation to the desired modular damage configuration, then overclocks his energy expulsor innovation and fires a massive blast of energy in a 100-foot line. This blast deals 8d8 damage (DC 28 basic Reflex save) of the type determined by the energy expulsor innovation's current configuration. Deg can't use Overclocked Blast again for 1d4 rounds.

Pathfinder #215: To Blot Out the SunORC