Dehydrated Krooth
CREATURE 6 +16; low-light vision, scent (imprecise) 60 feet
Athletics +15, Stealth +15 (+17 in water), Survival +14 (+17 to track a bleeding creature)
Str +5, Dex +2, Con +5, Int -4, Wis +2, Cha +0
AC 23; Fort +17, Ref +14, Will +12; +4 status bonus to all saves vs. Fear
HP 110
+4 Status to All Saves vs. Fear
Attack of Opportunity (Tail Only)
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Pain Frenzy
Whenever the krooth is damaged by a critical hit, it gains a +2 status bonus to attack and damage rolls until the end of its next turn. It can't use reactions while this frenzy lasts.
Effect: Pain Frenzy
40 feet, swim 30 feet
Melee Jaws +17 (deadly d10, poison, reach 10, unarmed), Damage 2d12+5 piercing plus Poison Tooth
Melee Claw +17 (agile, unarmed), Damage 2d8+5 slashing
Melee Tail +17 (reach 15), Damage 2d8+5 piercing
Aquatic Ambush
The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Poison Tooth (poison)
The krooth damaged a creature with its jaws Strike on its most recent action this turn
The krooth snaps off one of its teeth in the creature it hit. The creature takes 1d6 bleed and is Drained 1. Neither the persistent bleed damage nor the drained condition can be healed while the tooth remains. Removing the tooth safely requires a successful DC 24 Medicine check to Administer First Aid. Instead of ending bleeding or stabilizing, this removes the drained condition, but it doesn't automatically end the bleed damage.
Pathfinder Society Scenario #1-24: Lightning Strikes, Stars FallOGL