pf2e.fyi
From Pathfinder #218: Titanbane, which isn't enabled.

Deianire

CREATURE 7

Female ghost dockmaster

Perception +16; darkvision
Languages Common
Skills Intimidation +15, Mercantile Lore +17, Society +15
Str -5, Dex +4, Con +0, Int +2, Wis +4, Cha +5
Site Bound

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.


AC 25; Fort +15, Ref +18, Will +17
HP 80, rejuvenation, void healing; Immunities bleed, death effects, paralyzed, poison, precision, unconscious; Resistances all damage 7 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Rejuvenation (divine)

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed fly 25 feet
Melee Ghostly Hand +18 (agile, finesse, magical, unarmed), Damage 2d8+8 void
Deafening Shriek (auditory, divine, emotion, fear, mental)

Deianire lets loose an awful screech, forcing each living creature within 30 feet to attempt a DC 25 Fortitude save. On a failure, a creature is Deafened for 1 round. On a critical failure, a creature is deafened for 1 minute and Off-Guard for 1 round.

Judgmental Gaze

Deianire fixes her disapproval on a creature she can see within 30 feet. The target takes 4d6 void damage (DC 25 basic Will save). On a failure, the creature is also Frightened 1 (or Frightened 2 on a critical failure).

Pathfinder #218: TitanbaneORC