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Deific Champion of Iomedae

CREATURE 12

The deific champion is the paragon of champions, representing the truest form of devotion and dedication to a deity.


Religions inspire devout individuals to uphold their tenets.


Perception +19
Languages Common, Empyrean
Skills Athletics +25, Diplomacy +22, Intimidation +26, Religion +23
Str +5, Dex +2, Con +2, Int +0, Wis +3, Cha +4
Blessed Shield

In the deific champion's hands, a shield gains the moderate reinforcing rune, giving it Hardness 8, 84 HP, and BT 42.

Deific Reactions

At the start of each of their turns, the deific champion gains an additional reaction they can only use to make a Reactive Strike or to Shield Block.


AC 33; Fort +23, Ref +19, Will +22
HP 220
Champion's Aura (aura, divine)

15 feet.

Any follower of Iomedae in the aura knows the champion is a champion of Iomedae. At the end of the champion's turn, each ally in the aura reduces its Frightened value by 1. The aura can be suppressed or resumed with a single action, which has the concentrate trait, and ends if the champion falls Unconscious.

Champion's Courage

When the champion becomes Frightened, they reduce the condition value by 1 (to a minimum of 0).

Exalted Retributive Strike (divine)
Trigger An enemy damages the deific champion's ally, and both are in the deific champion's aura

Effect The ally gains resistance 14 to all damage against the triggering damage. If the enemy is within reach, the deific champion makes a melee Strike against it. Each ally in the champion's aura can spend a reaction to Strike the target with a –5 penalty.

Effect: Exalted Retributive Strike

Reactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Will Not Fall
Trigger The deific champion's Hit Points are reduced to 0 for the first time that day

Effect The champion presses on, refusing to fail their god. They remain standing with 25 Hit Points.

Speed 20 feet
Melee Longsword +26 (magical, versatile p), Damage 2d8+13 slashing
Melee Fist +25 (agile, nonlethal, unarmed), Damage 1d4+13 bludgeoning
Ranged Crossbow +23 (magical, reload 1, range increment 120 feet), Damage 2d8+5 piercing
Divine Focus Spells DC 30, attack +22, 2 Focus Points; 6th Champion's Sacrifice, Lay on Hands
Will Not Falter
Effect The deific champion declares their devotion to their deity and their cause. They Stride, then make a melee Strike. If the Strike hits an enemy, all allies within their champion's aura gain a +2 status bonus to attack rolls and saving throws against fear until the start of the deific champion's next turn.

Effect: Will Not Falter

Pathfinder NPC CoreORC