pf2e.fyi
From Pathfinder Society Scenario #4-11: Prisoners of the Electric Castle, which isn't enabled.

Deimostride (7-8)

CREATURE 7

Elite Nightmare

Nightmares are flaming equine harbingers of death.


Perception +16; darkvision
Languages Chthonian, Daemonic, Diabolic
Skills Acrobatics +15, Athletics +18, Intimidation +16, Survival +14
Str +6, Dex +3, Con +3, Int +1, Wis +4, Cha +2
(Trait) Experiment

This creature has the experiment trait. There is no description of what this trait is.


AC 26; Fort +17, Ref +17, Will +14; +2 Status to All Saves vs. Death Effects, Disease, and Poison
HP 120; Resistances fire 10
+2 Status to All Saves vs. Death Effects, Disease, and Poison
Smoke (aura)

15 feet. Deimostride continually exhales black smoke that creates Concealment in an aura around him. Deimostride and his riders can see through this smoke. A creature that begins its turn in the area becomes Sickened 2 (DC 23 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. Deimostride, his rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.


Speed 40 feet, fly 90 feet
Melee Jaws +18 (magical, unarmed, unholy), Damage 2d10+8 piercing plus 1d6 spirit
Melee Hoof +16 (agile, evil, fire, magical, unholy), Damage 1d8+8 bludgeoning plus 1d6 spirit plus 1d8 fire
Divine Innate Spells DC 26, attack +18; 7th Plane Shift (Self and Rider Only)
Flaming Gallop (fire)

Deimostride Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 3d6+2 fire damage (DC 25 basic Reflex save) once to each creature other than his rider that he moves adjacent to during its gallop.

Pathfinder Society Scenario #4-11: Prisoners of the Electric CastleOGL