Delvarnis
CREATURE 11Male human sorcerer
+20
Common
Acrobatics +19, Deception +22, Diplomacy +20, Intimidation +24, Occultism +18, Religion +20, Stealth +19
Str +2, Dex +4, Con +1, Int +1, Wis +3, Cha +5
+2 Striking Staff of Control (Greater), Studded Leather Armor, Demon Mask (Greater, Appears as a Mask of Razmir), Black Razmir Robes, Iron Key, Healing Potion (Moderate) (2)
AC 29; Fort +17, Ref +19, Will +18
HP 160
Counterspell
A creature Casts a Spell that Delvarnis knows
Delvarnis expends a spell slot of the same level and then attempts to counteract the triggering spell with a +18 bonus on the check.
Otherworldly Will
Delvarnis is driven forward by a singular, otherworldly will, guiding their actions. Whenever Delvarnis attempts a Will saving throw against a mental effect that would control or dictate their actions, Delvarnis treats the result of the saving throw as one category better.
Unexplained Demise (divine, emotion, fear, mental)
Delvarnis is captured alive
Blood pours from Delvarnis' ears and nose, and they drop dead on the spot. An adjacent PC who witnesses this unexplained death must succeed at a DC 27 Will save or become Frightened 1.
25 feet
Melee Staff +19 (monk, two hand d8), Damage 4d6 mental plus 2d4+5 bludgeoning
Arcane Spontaneous Spells DC 28, attack +18; 5th (3 slots) Howling Blizzard, Scouting Eye, Wave of Despair, Dispel Magic, Force Barrage; 4th (4 slots) Confusion, Fly, Translocate, Vision of Death, Vampiric Feast; 3rd (4 slots) Blindness, Haste, Paralyze, Slow, Vampiric Feast; 2nd (4 slots) Dispel Magic, Laughing Fit, Resist Energy, Revealing Light, Grim Tendrils; 1st (4 slots) Command, Fear, Force Barrage, Sleep, Sure Strike; Cantrips (6th) Daze, Detect Magic, Read Aura, Shield, Telekinetic Projectile, Void Warp
Bloodline Spells DC 29, attack +18, 3 Focus Points; 6th Arcane Countermeasure, Extend Blood Magic, Ancestral Memories
Razmir's Disappointment (emotion, fear, mental, occult)
Delvarnis inflicts an additional 4d6 mental damage with melee Strikes made while he wears a mask. On a critical hit with such a Strike, the creature struck becomes Frightened 1.
Steady Spellcasting
If a reaction would disrupt Delvarnis's spellcasting action, he attempts a DC 15 flat check. If he succeeds, his action isn't disrupted.
Pathfinder #210: Whispers in the DirtORC