pf2e.fyi
From Pathfinder Blog: April Fool's Bestiary, which isn't enabled.

Demom

CREATURE 3
Perception +15; darkvision, truesight 60 feet
Languages Chthonian, Common; telepathy 100 feet (knows what you're thinking)
Skills Diplomacy +7, Intimidation +8, Medicine +10, Stealth +8
Str +3, Dex +1, Con +0, Int +0, Wis +4, Cha +1
Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.


AC 19; Fort +12, Ref +9, Will +7
HP 50; Immunities disease, mental, sleep; Resistances cold 10, electricity 10, fire 10
Maternal Aura (aura)

50 feet. All creatures who have a tragic backstory in which they've lost their parents take a -4 penalty to all Will saves as they are suddenly overcome with feelings of maternal love.

Shut It
Trigger A creature targets the demom with a hostile spell that has a verbal component.

Effect The demom says, "Don't talk back to me!" The caster must attempt a DC 18 Will save; on a failure, it promptly shuts its mouth and stares at the ground contemplating how it doesn't deserve this.

Speed 30 feet
Melee Hug +10 (unholy), Damage 2d4+4 bludgeoning
Ranged Stern Look +10 (unholy, range increment 30 feet), Damage 1d10+3 fire
Ground Target

The demom narrows its eyes at a target and declares "You're grounded!" The target creature must attempt a DC 18 Will save; on a failure, it must lay down its weapons, set up camp, and sit in its tent.

There, There (emotion, healing, mental)
Requirements The demom has a creature Grabbed.

Effect The demom embraces the creature and pats its back soothingly as it whispers reassurances, restoring 10 healing Hit Points to the creature.
Pathfinder Blog: April Fool's BestiaryOGL