Dero Sentry
CREATURE 5Male dero sentry
+10; darkvision
Aklo, Azlanti, Sakvroth
Acrobatics +10, Athletics +12, Intimidation +10, Medicine +8, Stealth +10
Str +5, Dex +3, Con +4, Int +0, Wis -1, Cha +1
AC 21; Fort +15, Ref +12, Will +8
HP 75; Immunities confused; Weaknesses vulnerable to sunlight 10
Vulnerable to Sunlight
A dero sentry takes 10 damage for every hour they're exposed to sunlight.
20 feet
Melee Greatclub +15 (backswing, shove), Damage 1d10+8 bludgeoning
Melee Bola +13 (nonlethal, ranged trip, thrown 20), Damage 1d6+8 bludgeoning
Occult Innate Spells DC 22, attack +14; 3rd Darkness, Revealing Light; Cantrips (3rd) Daze, Light, Read Aura
Dero Medicine (healing, manipulate)
The dero is wearing a cytillesh toolkit and has a hand free
The dero excises damaged flesh and crudely stitches wounds shut, healing themself or an ally in reach for 2d8+10 healing Hit Points. For 1 hour, the target has slashing weakness 2 and is immune to Dero Medicine.
Effect: Dero Medicine
Focused Blow (flourish)
The dero sentry winds up, readying themselves to take a massive swing with their weapon. If the next action the dero sentry takes is a melee Strike, they deal an additional 1d8 damage with that Strike.
Pathfinder #215: To Blot Out the SunORC