pf2e.fyi
From Pathfinder Society Scenario #7-04: Sulfuric Negotiations, which isn't enabled.

Diabolic Messenger

CREATURE 4
Perception +12
Languages Common
Skills Absalom Court Lore +14, Acrobatics +12, Deception +14, Diplomacy +12, Intimidation +12, Society +12, Stealth +14, Thievery +12
Str +0, Dex +3, Con +0, Int +2, Wis +2, Cha +3

AC 21; Fort +10, Ref +14, Will +12
HP 70

Speed 25 feet
Melee Dagger +14 (agile, finesse, versatile s), Damage 1d4+5 piercing
Melee Dagger +14 (thrown 10), Damage 1d4+5 piercing
Melee Rapier +15 (deadly d8, disarm, finesse, magical), Damage 2d6+5 piercing
Melee Fist +14 (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Hidden Blade
Frequency once per round

Effect The diabolic messenger draws a weapon and then Strikes with it The target of the Strike is Off-Guard against the attack.
Sneak Attack

The diabolic messenger deals an extra 1d6 precision damage to Off-Guard creatures.

Pathfinder Society Scenario #7-04: Sulfuric NegotiationsORC