Diobel Sweeper Chemist
CREATURE 9 +21
Common, Gnomish, Halfling
Alchemy Lore +21, Crafting +21, Deception +16, Stealth +19
Str +2, Dex +4, Con +3, Int +4, Wis +0, Cha +1
Acid Flask (Moderate) (3), Alchemist's Fire (Moderate) (3), +1 Striking Sickle, Studded Leather Armor, Alchemist's Tools, Formula Book
AC 27; Fort +20, Ref +21, Will +15
HP 155
25 feet
Melee Sickle +20 (agile, finesse, trip), Damage 2d4+8 slashing
Ranged Moderate Acid Flask +22 (acid, alchemical, bomb, consumable, splash, range increment 20 feet), Damage 2d6 acid plus 2 acid
Ranged Moderate Alchemist's Fire +22 (alchemical, bomb, consumable, fire, splash, range increment 20 feet), Damage 2d8 fire plus 2 fire plus 2 fire
Dirty Bomb
The chemist has at least one bomb in their possession
The chemist adds a hasty mix of noxious substances to the bomb and makes a ranged Strike with it. If it hits and deals damage, the target must attempt a DC 27 Fortitude save or become Stupefied 2 for 1d6 rounds; if the result of the save is a critical failure, this increases to Stupefied 3. For the next 24 hours, the affected target takes a -2 circumstance penalty (-3 on a critical failure) to additional Fortitude saving throws against the same chemist's Crude Bombs.
Effect: Dirty Bomb
Effect: Dirty Bomb (Critical Failure)
Quick Brew
The chemist has their alchemist's tools, formula book, and a free hand
The chemist creates a Moderate Acid Flask or Alchemist's Fire that they must use before the end of their next turn or else it becomes inert.
Pathfinder #159: All or NothingOGL