Diobel Sweeper Tough
CREATURE 7 +17
Common
Athletics +17, Gang Lore +13, Intimidation +13
Str +4, Dex +4, Con +4, Int +0, Wis +2, Cha +0
+1 Morningstar, Bottled Lightning (Moderate) (2), Frost Vial (Moderate) (2), Sling, Tanglefoot Bag (Moderate), Spellstrike Ammunition (Type I) (Magic Missile) (3)
AC 24; Fort +17, Ref +17, Will +13
HP 125
25 feet
Melee Morningstar +18 (magical, versatile p), Damage 1d6+8 bludgeoning
Ranged Sling +17 (propulsive, reload 1, range increment 50 feet), Damage 1d6+6 bludgeoning plus 3d4+3 force
Ranged Bottled Lightning +17 (alchemical, bomb, range increment 30 feet), Damage 2d6 electricity plus 2 electricity
Ranged Frost Vial +19 (alchemical, bomb, range increment 30 feet), Damage 2d6 cold plus 2 cold
Bullyrag Beatdown
Whenever the gang tough makes a successful melee Strike against a Frightened creature, the Strike deals an extra weapon die of damage.
Frightening Critical
When the gang tough's Strike with a bludgeoning weapon is a critical hit and deals damage, the target becomes Frightened 1.
Pathfinder #159: All or NothingOGL