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From Pathfinder Adventure: Crown of the Kobold King, which isn't enabled.

Dismemberment Table

CREATURE 5

Variant animated object

Perception +11; darkvision
Skills Athletics +13
Str +5, Dex +2, Con +4, Int -5, Wis +0, Cha -5

AC 22 (18 when broken); Fort +13, Ref +11, Will +9
HP 56; Weaknesses vitality 8
Construct Armor (Hardness 8)

Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 18.

Haunted

The dismemberment table is powered by unquiet spirits, and it takes damage from vitality energy as if it were undead. Vitality energy bypasses the table's hardness.


Speed 25 feet
Melee Blade +14 (magical), Damage 2d8+7 slashing
Melee Strap +14, Damage 2d4+7 bludgeoning plus Grab
Disabling Strike

The dismemberment table attempts a blade Strike on a single target that it has Grabbed or Restrained. If this Strike hits, the blade cuts deep into one of the target's limbs. The target must attempt a DC 22 Fortitude save.


Critical Success The creature suffers no additional effect.

Success The creature takes 1d6 bleed damage.

Failure The creature takes 2d6 bleed damage and is Clumsy 1. This clumsy condition ends once the creature is restored to full Hit Points.

Critical Failure As failure, but Clumsy 2.

Pathfinder Adventure: Crown of the Kobold KingOGL