Dispatch Disciple
CREATURE 1 +7
Common
Acrobatics +6, Athletics +7, Deception +3, Stealth +6
Str +3, Dex +4, Con +1, Int +0, Wis +1, Cha +1
Dagger (3), Leather Armor, Crimson Cloak
AC 15; Fort +7, Ref +10, Will +4
HP 19
Snagging Catch
The disciple has their crimson cloak raised
The disciple is attacked by a melee weapon
After the attack's result is resolved, the disciple attempts to Disarm the triggering weapon, gaining a +1 circumstance bonus. The cloak is destroyed after this action.
25 feet
Melee Dagger +7 (agile, finesse, versatile s), Damage 1d4+3 piercing
Melee Fist +7 (agile, finesse, nonlethal), Damage 1d4+3 bludgeoning
Ranged Dagger +7 (versatile s, range increment 10 feet), Damage 1d4+3 piercing
Cloak and Dagger
The disciple raises their heavy crimson cloak, providing them with a +1 circumstance bonus to their AC and also giving them access to the Snagging Catch reaction.
Pattern Attack
The disciple's strikes deal 1d4 extra damage to creatures within reach of at least one of the disciple's allies.
Pathfinder Society Scenario #6-99: Under the Eye of the MantisORC