Displaced Robot (3-4)
CREATURE 3 +9; darkvision
Common
Athletics +10, Crafting +8
Str +3, Dex +3, Con +4, Int +1, Wis +1, Cha -3
AC 18; Fort +11, Ref +10, Will +6
HP 40; Weaknesses electricity 5
25 feet
Melee Fist +12 (unarmed), Damage 1d6+5 bludgeoning
Ranged Laser Beam +12 (range increment 60 feet), Damage 1d6+2 fire
Divert Power
The robot diverts additional power from one of its weapon arrays to another. Choose one of the following effects, which lasts until the end of the robot's turn.
Jolting Arc (electricity)
The robot releases a surge of energy, dealing 4d6 electricity damage to all adjacent creatures (DC 17 basic Reflex save). It can't use Jolting Arc again for 1d4 rounds.
Pathfinder Society Special #3-99: Fate in the FutureOGL