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From Pathfinder Society Special #3-99: Fate in the Future, which isn't enabled.

Displaced Robot (5-6)

CREATURE 5
Perception +12; darkvision
Languages Akitonian
Skills Athletics +13, Crafting +10
Str +4, Dex +4, Con +5, Int +2, Wis +2, Cha -3

AC 21; Fort +15, Ref +12, Will +9
HP 60; Weaknesses electricity 5

Speed 25 feet
Melee Fist +15 (unarmed), Damage 1d8+6 bludgeoning
Ranged Laser Beam +15 (range increment 60 feet), Damage 1d8+2 fire
Divert Power

The robot diverts additional power from one of its weapon arrays to another. Choose one of the following effects, which lasts until the end of the robot's turn.

  • The robot's fist Strike deals an additional 1d8 electricity damage. The damage of its laser beam Strike decreases to 1d8+2 fire.
  • The robot's laser beam Strike deals an additional 1d8 fire damage. The damage of its fist Strike decreases to 1d8+6 bludgeoning damage.
Jolting Arc (electricity)

The robot releases a surge of energy, dealing 6d6 electricity damage to all adjacent creatures (DC 19 basic Reflex save). It can't use Jolting Arc again for 1d4 rounds.

Pathfinder Society Special #3-99: Fate in the FutureOGL