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From Pathfinder Society Special #3-99: Fate in the Future, which isn't enabled.

Displaced Robot (7-8)

CREATURE 7
Perception +15; darkvision
Languages Common
Skills Athletics +17, Crafting +13
Str +4, Dex +4, Con +6, Int +2, Wis +2, Cha -3

AC 24; Fort +18, Ref +15, Will +12
HP 100; Weaknesses electricity 10

Speed 25 feet
Melee Fist +18 (unarmed), Damage 1d10+8 bludgeoning
Ranged Laser Beam +18 (range increment 60 feet), Damage 1d10+3 fire
Divert Power

The robot diverts additional power from one of its weapon arrays to another. Choose one of the following effects, which lasts until the end of the robot's turn.

  • The robot's fist Strike deals an additional 1d10 electricity damage. The damage of its laser beam Strike decreases to 1d10+3 fire.
  • The robot's laser beam Strike deals an additional 1d10 fire damage. The damage of its fist Strike decreases to 1d10+8 bludgeoning damage.
Jolting Arc (electricity)

The robot releases a surge of energy, dealing 8d6 electricity damage to all adjacent creatures (DC 22 basic Reflex save).

Pathfinder Society Special #3-99: Fate in the FutureOGL