Doatara the Priest
CREATURE 7 +17
Common, Daemonic, Osiriani
Acrobatics +16, Assassin Lore +12, Crafting +12, Deception +16, Intimidation +14, Religion +17, Stealth +16, Thievery +14
Str +1, Dex +5, Con +1, Int +1, Wis +4, Cha +3
Dagger (4), Shortsword, Leather Armor, Religious Symbol (Silver), Darkvision Elixir (Moderate), Elixir of Life (Moderate), Giant Scorpion Venom (2), Giant Wasp Venom
AC 25; Fort +14, Ref +16, Will +17
HP 115; Resistances poison 5
30 feet
Melee Shortsword +17 (agile, finesse, versatile s), Damage 2d6+7 piercing
Melee Dagger +16 (agile, finesse, thrown 10, versatile s), Damage 1d4+7 piercing
Divine Prepared Spells DC 25, attack +17; 4th Harm (×4), Heal, Invisibility; 3rd Dispel Magic, Fear, Vampiric Touch; 2nd Darkvision, Faerie Fire, Restore Senses; Cantrips (4th) Detect Magic, Guidance, Shield
Divine Focus Spells DC 25, attack +17, 1 Focus Points; 4th Sudden Shift
Channel Smite
Poison Weapon
Doatara is wielding a piercing or slashing weapon
Doatara Interacts to draw an injury poison and applies the poison to the required weapon. If her next attack with that weapon before the end of her next turn hits and deals damage, it applies the effects of the poison. If she critically fails the attack roll, the poison is wasted as normal.
Pathfinder One-Shot #4: Mark of the MantisOGL