pf2e.fyi
From Pathfinder One-Shot #4: Mark of the Mantis, which isn't enabled.

Doatara the Priest

CREATURE 7
Perception +17
Languages Common, Daemonic, Osiriani
Skills Acrobatics +16, Assassin Lore +12, Crafting +12, Deception +16, Intimidation +14, Religion +17, Stealth +16, Thievery +14
Str +1, Dex +5, Con +1, Int +1, Wis +4, Cha +3

AC 25; Fort +14, Ref +16, Will +17
HP 115; Resistances poison 5

Speed 30 feet
Melee Shortsword +17 (agile, finesse, versatile s), Damage 2d6+7 piercing
Melee Dagger +16 (agile, finesse, thrown 10, versatile s), Damage 1d4+7 piercing
Divine Prepared Spells DC 25, attack +17; 4th Harm (×4), Heal, Invisibility; 3rd Dispel Magic, Fear, Vampiric Touch; 2nd Darkvision, Faerie Fire, Restore Senses; Cantrips (4th) Detect Magic, Guidance, Shield
Divine Focus Spells DC 25, attack +17, 1 Focus Points; 4th Sudden Shift
Channel Smite
Requirements Doatara expends a Harm spell

Effect Doatara makes a melee Strike and adds the harm spell's void damage to the Strike's damage.
Poison Weapon
Requirements Doatara is wielding a piercing or slashing weapon

Effect Doatara Interacts to draw an injury poison and applies the poison to the required weapon. If her next attack with that weapon before the end of her next turn hits and deals damage, it applies the effects of the poison. If she critically fails the attack roll, the poison is wasted as normal.
Pathfinder One-Shot #4: Mark of the MantisOGL