Dockhand Cultist
CREATURE 0 +3
Common
Acrobatics +3, Athletics +5, Groetus Lore +4, Intimidation +3
Str +3, Dex +1, Con +3, Int +0, Wis +1, Cha +1
Leather Armor, Empty Bottle (3), Whiskey
AC 14; Fort +7, Ref +5, Will +3
HP 20
25 feet
Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Melee Bottle +5 (agile, thrown 20), Damage 1d6+3 bludgeoning
Heft Crate (manipulate)
The dockhand is adjacent to a crate
The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d6 bludgeoning damage (DC 13 basic Reflex save), and the area becomes difficult terrain until cleared.
Swig (manipulate)
Pathfinder Society Scenario #1-22: Doom of CassomirOGL