Doctor Velshun (5-6)
CREATURE 6 +13; darkvision
Common, Necril
Music Lore +13, Occultism +13, Performance +15, Religion +13
Str +2, Dex +2, Con +4, Int +4, Wis +2, Cha +5
AC 23; Fort +14, Ref +14, Will +17; +2 circumstance to all saves vs. disease
HP 91, void healing
+2 Circumstance to All Saves vs. Disease
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
25 feet
Melee Conductor's Baton +12 (shove), Damage 2d6+5 bludgeoning
Prepared Occult Spells DC 26, attack +18; 3rd Bind Undead, Dispel Magic, Vampiric Touch; 2nd Darkness, False Life, Hideous Laughter; 1st Command, Fear, Sanctuary; Cantrips (3rd) Dancing Lights, Daze, Ghost Sound, Guidance, Prestidigitation
Rituals 2nd Create Undead (Zombie)
Pathfinder Society Scenario #1-25: Grim SymphonyOGL