pf2e.fyi

Draconal

CREATURE 20

Dragon agathions, known as draconals, number among the most powerful of their kin and also the wisest, embodying the wisdom of a benevolent philosopher-king. With their wisdom comes an elevation above material matters, making them the most removed from the troubles and lives of mortals. Draconals serve as the guardians of powerful magic, and they dispense their wisdom in service of the greater good of Nirvana and the celestial planes.

As celestial beings, draconals are opposed to unholy and wicked forces. They're patient and ageless creatures, and their machinations against the forces of evil sometimes move at a glacial pace. Draconals tend to have more immediate and direct impact working as mentors to mortals. They can provide counsel and knowledge to individuals or groups of heroes working against wickedness, guiding the mortals to excise evil with scalpel-like precision. This mentorship also allows a draconal to maintain their focus on planar matters or a larger, long-term plan against evil. Some draconals see the presence of evil as something useful, a motivation to stir benevolent creatures into action. To mortals, this outlook can sometimes appear as indifference, but draconals rarely knowingly allow an evil to grow out of hand.

Draconals appear more draconic than humanoid. They walk on their hind legs and balance on their long, serpent-like tails. Sharp claws tip their scaled humanoid hands. Each draconal often embodies a core wisdom of some kind. This wisdom often affects their physical appearance in distinct ways. For example, a draconal who believes the greatest wisdom is in understanding yourself will likely have refective scales, allowing those who look upon them to see themselves fully. Because of this, draconals come in all different shapes, sizes, and colors.


Perception +36; darkvision, truesight 60 feet
Languages Diabolic, Draconic, Empyrean; Speak with animals, Truespeech
Skills Arcana +38, Crafting +30, Deception +35, Diplomacy +37, Intimidation +35, Medicine +34, Nature +34, Nirvana Lore +36, Religion +36, Society +32, Survival +32
Str +10, Dex +5, Con +8, Int +8, Wis +10, Cha +9

AC 45; Fort +34, Ref +31, Will +38
HP 370

Speed 30 feet, fly 90 feet
Melee Jaws +38 (holy, magical, reach 15), Damage 4d6 spirit plus 3d12+18 piercing
Melee Claw +38 (agile, holy, magical, reach 10), Damage 3d8+18 slashing plus 4d6 spirit
Divine Innate Spells DC 46, attack +38; 10th Manifestation; 9th Implosion, Wrathful Storm, Earthquake, Divine Decree, Breath of Life, Dispel Magic, Heal (×3); Constant (7th) Truesight, Truespeech, Speak with Animals
Champion Focus Spell DC 46, 0 Focus Points; 10th Lay on Hands
Breath of Wisdom (divine, holy)

The draconal breathes a blast of energy that deals 21d6 spirit damage to creatures they choose to damage in a 60-foot cone (DC 44 basic Reflex save). They can make this efect nonlethal for selected creatures in the area or choose not to damage certain creatures at all. They can't use Breath of Wisdom again for 1d4 rounds.

Dragon's Wisdom

Draconals embody the core value of wisdom, and all wisdom is obtained through understanding. If a draconal successfully Recalls Knowledge about a creature, they learn their highest weakness in addition to any other obtained knowledge, and any spirit damage they do to that creature becomes damage of their highest known weakness instead.

Pathfinder Monster Core 2ORC