Dragon Forest Rot
CREATURE 4 +8; darkvision
Athletics +11, Intimidation +10
Str +5, Dex +2, Con +3, Int -4, Wis +2, Cha +2
AC 20; Fort +13, Ref +10, Will +10
HP 80; Weaknesses fire 5; Resistances poison 5
Flame-Scorched
If the forest rot takes fire damage, it is Slowed 1 until the end of its turn.
Spores
An adjacent creature damages the dragon forest rot.
The dragon forest rot sprays spores on the triggering creature. The spores deal 2d4+5 piercing damage with a DC 19 basic Fortitude save. On a critical failure, the triggering creature gains weakness to slashing 5 for the next 4 rounds.
Stench (aura, olfactory)
20 feet. A creature that enters or starts its turn in the emanation must succeed at a DC 19 Fortitude save or become Sickened 1. On a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to the of all dragon forest rots for 1 minute.
20 feet, climb 10 feet, swim 10 feet
Melee Tree Claws +14, Damage 2d8+5 slashing
Breath Weapon (arcane, poison)
The dragon forest rot breathes a toxic cloud that deals 5d6 poison damage in a 15-foot cone (DC 20 basic Fortitude save).
It can't use Breath Weapon again for 1d4 rounds.
Pathfinder Society Scenario #2-18: The Fanciful March of UrwalOGL