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From Pathfinder Bestiary 3, which isn't enabled.

Dramofir

CREATURE 14

Beings of inscrutable intent and incredible power, dramofirs hail from the Dreamlands and shamble across the multiverse in search of dreams to incorporate into their voluminous robes. Few people on the Material Plane dare trifle with dramofirs and instead treat them with respect, hoping that they'll simply take their chosen victims' dreams and then go away. Often, this is exactly what happens. Every now and then, however, in the process of siphoning an individual's dreams, the dramofir slays their victim without warning or apparent cause.


Perception +28; greater darkvision
Languages telepathy 100 feet, tongues
Skills Acrobatics +26, Diplomacy +27, Dreamlands Lore +23, Occultism +21, Stealth +28
Str +3, Dex +6, Con +4, Int +1, Wis +8, Cha +7
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 35; Fort +22, Ref +26, Will +30
HP 290; Immunities sleep; Weaknesses slashing 10; Resistances critical hits 10, precision 10
Surreal Anatomy

A dramofir has resistance 10 to precision damage and the extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.


Speed 25 feet, fly 25 feet
Melee Needle +27 (agile, finesse, reach 10), Damage 3d6+9 piercing plus 2d6 mental
Melee Needle +27 (agile, thrown 20), Damage 3d6+9 piercing plus 2d6 mental
Occult Innate Spells DC 36, attack +28; 8th Dream Council; 7th Mask of Terror, Nightmare, Darkness, Sleep, Soothe (×2); 4th Dimension Door (At Will); Constant (5th) Tongues
Bittersweet Dreams (emotion, mental, occult, visual)

The dramofir swishes their robes in a mesmerizing display that brings the dreams in the robes to life before the viewer's very eyes. Each creature within 30 feet must attempt a DC 34 Will save or be filled with ennui.


Critical Success The creature is unaffected and temporarily immune for 24 hours.

Success For 1 round, the creature takes a -1 status penalty to attack rolls, saving throws, and skill checks, and all other emotion effects on it are suppressed.

Failure As success, but the creature is also Slowed 1 and the duration is 1d4 rounds.

Critical Failure As success, but the creature is also slowed 1, the status penalty is -2, and the duration is 1 minute.

Effect: Bittersweet Dreams

Pluck Dream (mental, occult)
Requirements The dramofir is adjacent to an Unconscious or sleeping creature

Effect The dramofir licks the creature's forehead, places their hand in the same spot, and siphons the creature's dreams to incorporate into their robes.

If the target is affected by any mental effect altering their dreams, such as an Animate Dream's curse of endless nightmares or a Nightmare spell, the dramofir attempts to counteract that effect (counteract modifier +26). Otherwise, the dramofir plucks a benign dream from the creature, and the target must attempt a DC 36 Will save.


Success The creature is unaffected.

Failure The creature is Stupefied 1 until the next time it gets a full night's rest.

Critical Failure As failure, but Stupefied 2, and the dramofir casts a 6th-rank Rewrite Memory spell on the target.

Pathfinder Bestiary 3OGL