Drandle Dreng (9-10)
CREATURE 10 +19
Common, Draconic, Dwarven, Elven, Gnomish, Goblin, Halfling, Orcish
Acrobatics +22, Athletics +15, Crafting +20, Deception +20, Diplomacy +18, Intimidation +18, Pathfinder Society Lore +24, Society +20, Stealth +22, Survival +19, Thievery +21
Str +4, Dex +6, Con +4, Int +5, Wis +3, Cha +4
AC 30; Fort +17, Ref +21, Will +17
HP 160
Deny Advantage
Drandle Dreng isn't Off-Guard to flanking, Hidden, or Undetected creatures of 10th-level or lower, or creatures of 10th-level or lower using surprise attack.
Evasion
When Drandle Dreng rolls a success on a Reflex save, he get a critical success instead.
Sidestep
The attack roll for a Strike targeting Drandle Dreng fails or critically fails
Drandle Dreng redirects the attack to a creature of his choice that is adjacent to him and within the reach of the triggering attack. The attacker rerolls the Strike's attack roll against the new target.
Surprise Attack
On the first round of combat, if Drandle Dreng rolls Deception or Stealth for initiative, creatures who haven't acted are Off-Guard to him.
30 feet
Melee Rapier +21 (deadly d8, disarm, finesse, magical), Damage 2d6+11 piercing
Debilitating Strike
Drandle Dreng's Strike hits an Off-Guard creature and deals damage
Drandle Dreng chooses one of the following debilitations for the target, which lasts until the end of his next turn:
- it can't flank or contribute to allies' flanking,
- it takes a –10-foot status penalty to its Speeds,
- or it becomes Enfeebled 1.
Mobility
When Drandle Dreng Strides half his Speed or less, that movement doesn't trigger reactions.
Sneak Attack
Drandle Dreng deals an extra 2d6 precision damage to Off-Guard creatures.
Tumble Behind
When Drandle Dreng successfully Tumbles Through, the foe whose space he passed through is Off-Guard against the next attack he makes before the end of his turn.
Pathfinder Society Scenario #2-22: Breaking the Storm: Excising RuinationOGL