pf2e.fyi
From Pathfinder Society Scenario #2-04: Path of Kings, which isn't enabled.

Draugr Raider

CREATURE 4
Perception +10; darkvision
Languages Common; (can't speak any language)
Skills Athletics +14, Stealth +12
Str +5, Dex +3, Con +3, Int -1, Wis +1, Cha +1

AC 20; Fort +14, Ref +9, Will +10
HP 70, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses vitality 7; Resistances fire 5
The Sea's Revenge (curse, divine)

A creature that slays a draugr is subjected to a Mariner's Curse spell with a save DC of 20. The curse ends if the draugr is buried in a calm sea or after 1 week passes.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet, swim 25 feet
Melee Greataxe +13 (sweep), Damage 1d12+8 slashing plus Grotesque Gift
Melee Fist +13 (agile, unarmed), Damage 1d4+6 slashing plus Grotesque Gift
Grotesque Gift (olfactory)

A draugr's attacks spatter their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr's Strike must succeed at a DC 18 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure).

Swipe

The draugr makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A counts as two attacks for the draugr's multiple attack penalty.

Pathfinder Society Scenario #2-04: Path of KingsOGL