Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.
Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.
The gang leader isn't Off-Guard to creatures of 7th level or lower that are Hidden, Undetected, flanking, or using surprise attack.
Evasion
When the gang leader rolls a success on a Reflex save, they get a critical success instead.
Nimble Dodge
Trigger The gang leader is targeted with an attack by an attacker they can see
Effect The gang leader gains a +2 circumstance bonus to AC against the triggering attack.
Surprise Attack
On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are Off-Guard to the gang leader.
Trigger The gang leader rolls a critical hit against a creature
Effect All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn.
Effect: Brutal Rally
Gang Up
Any enemy is Off-Guard against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.
Quick Draw
The gang leader Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack
The gang leader deals an extra 2d6 precision damage to Off-Guard creatures.