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Dromaar Lorekeeper

CREATURE 5

Lorekeepers are meticulous keepers of the colorful and often misunderstood history of orcs and dromaar. They're jovial wanderers, telling their stories to anyone who will listen.


Orcs have a strict moral code encompassing valor and accomplishment, and they cast out those unwilling to follow it. For the last few generations, orcs have been trying to erase the narratives around their culture as being solely focused on war and violence. They invite other races and adventuring parties inside their holds so they may experience the truth of who the orcs are.


Perception +10; low-light vision
Languages Common, Orcish
Skills Diplomacy +12, Occultism +11, Orc Lore +15, Performance +12, Society +13
Str +1, Dex +3, Con +0, Int +2, Wis +2, Cha +3
Items Dagger, Lute
Spotlight Ready

When performing for crowds of 10 or more, the dromaar lorekeeper gains a +2 circumstance bonus to their Performance checks.


AC 21; Fort +9, Ref +12, Will +13
HP 70
Final Tale (auditory, mental, occult)

When the lorekeeper dies, they utter a brief but poignant final story that shakes those nearby to their core. Each creature in a 10-foot emanation must succeed at a DC 20 Will save or be Paralyzed for 1 round.


Speed 25 feet
Melee Dagger +14 (agile, finesse, versatile s), Damage 1d4+4 piercing plus 1d10 sonic
Melee Dagger +15 (agile, thrown 10, versatile s), Damage 1d4+4 piercing plus 1d10 sonic
Melee Fist +14 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning plus 1d10 sonic
Occult Spontaneous Spells DC 22, attack +14; 3rd (2 slots) Enthrall, Heroism; 2nd (3 slots) Laughing Fit, Noise Blast, Translate; 1st (3 slots) Bless, Phantasmal Minion, Ventriloquism; Cantrips (3rd) Daze, Figment, Message, Summon Instrument, Telekinetic Projectile
Pathfinder NPC CoreORC