Drow Cavern Seer
CREATURE 9 +18; darkvision
Common, Elven, Sakvroth
Acrobatics +17, Nature +18, Occultism +18 (+20 underground), Stealth +19, Survival +18
Str +2, Dex +4, Con +0, Int +1, Wis +3, Cha +4
Light Blindness
AC 27; Fort +15, Ref +19, Will +18; +1 status to all saves vs. magic, +2 status to all saves vs. mental
HP 110; Immunities sleep
+1 Status to All Saves vs. Magic
+2 Status To All Saves vs. Mental
Stone Defense
An enemy is about to damage the cavern seer with bludgeoning damage or with a spell that has the earth trait
The cavern seer gains resistance 10 against the triggering damage.
30 feet
Melee Staff +19 (two hand d8), Damage 1d4+4 bludgeoning
Occult Spontaneous Spells DC 28, attack +20; 5th (3 slots) Black Tentacles, Ectoplasmic Expulsion, Prying Eye; 4th (4 slots) Dimension Door, Globe of Invulnerability, Outcast's Curse, Sound Burst; 3rd (4 slots) Blindness, Heroism, Slow, Wanderer's Guide; 2nd (4 slots) Augury, False Life, Invisibility, Paranoia; 1st (4 slots) Bless, Command, Grim Tendrils, Mending; Cantrips (5th) Chill Touch, Daze, Detect Magic, Know Direction, Shield
Divine Innate Spells DC 28, attack +18; 2nd Darkness (At Will), Faerie Fire (At Will); Cantrips (5th) Dancing Lights
Cavern Distortion (occult)
Underground Stride
The cavern seer ignores difficult terrain while underground.
Pathfinder #165: Eyes of Empty DeathOGL