pf2e.fyi
From Pathfinder #165: Eyes of Empty Death, which isn't enabled.

Drow Hunter

CREATURE 7

Hunters seek out game to keep drow communities fed and functioning.


Drow have a reputation for evil due to demon worship in their major settlements. However, like members of any ancestry, drow can have any alignment, especially when removed from the demon lords' sinister influence.


Perception +16; darkvision
Languages Elven, Sakvroth
Skills Athletics +14, Nature +14, Stealth +15, Survival +16 (+18 to Subsist)
Str +3, Dex +4, Con +2, Int +0, Wis +3, Cha +1
Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.


AC 25; Fort +15, Ref +15, Will +14; +1 status to all saves vs. magic, +2 status to all saves vs. mental
HP 115; Immunities sleep
+1 Status to All Saves vs. Magic
+2 Status to All Saves vs. Mental
Deft Evasion

When the hunter rolls a success on a Reflex save, they get a critical success instead.


Speed 30 feet
Melee Longsword +16 (versatile p), Damage 1d8+7 slashing
Ranged Composite Longbow +18 (deadly d10, propulsive, reload 0, volley 30, range increment 100 feet), Damage 1d8+7 piercing
Divine Innate Spells DC 23, attack +15; 2nd Darkness (At Will), Faerie Fire (At Will); Cantrips (4th) Dancing Lights
Hunter's Wound
Frequency once per round
Prerequisites The hunter is wielding a ranged weapon with a reload of 0

Effect The hunter makes two ranged Strikes against their prey. If both hit and deal damage, the target takes an additional 1d8 bleed.
Skirmish Strike

The hunter can Step and then Strike, or Strike and then Step.

Pathfinder #165: Eyes of Empty DeathOGL