Drow Priestess (BB)
CREATURE 3 +9; darkvision
Deception +8, Intimidation +8, Religion +9, Society +5, Stealth +7
Str +1, Dex +2, Con +1, Int +0, Wis +4, Cha +1
AC 20 (22 with shield raised); Fort +8, Ref +7, Will +11
HP 39; Immunities sleep
Light Blindness
When first exposed to bright light, the drow Can't See until the end of their next turn. All squares are difficult terrain for them, and they take a -4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a DC 11 flat check. Light doesn't blind them again for 1 hour.
Shield Block
If she Raised a Shield since her last turn, the priestess can spend her reaction to block a Strike. Reduce the Strike's damage by 5, but then she and the shield both take the remaining damage, possibly Breaking or destroying the shield.
30 feet
Melee Rapier +9 (deadly d8, finesse), Damage 1d6+2 piercing
Ranged Hand Crossbow +9 (reload 1, range increment 60 feet), Damage 1d6 piercing
Cleric Spells DC 21, attack +13; 2nd Dispel Magic, Resist Energy, Heal (×3); 1st Command, Fear, Magic Weapon; Cantrips (4th) Detect Magic, Guidance, Message, Shield, Stabilize
Pathfinder Beginner BoxOGL