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From Pathfinder #203: Shepherd of Decay, which isn't enabled.

Druulbach

CREATURE 12

Male marsh giant ranger

Perception +25; low-light vision
Languages Aklo, Common, Jotun, Thalassic
Skills Acrobatics +22, Athletics +25, Intimidation +22, Nature +23, Religion +23
Str +7, Dex +4, Con +5, Int +1, Wis +5, Cha +0

AC 32; Fort +25, Ref +20, Will +23
HP 230; Resistances poison 10

Speed 35 feet, swim 20 feet
Melee Sickle +26 (agile, finesse, magical, reach 10, trip), Damage 1d10 poison plus 2d4+13 slashing
Melee Fist +26 (agile, reach 10, unarmed), Damage 2d10+13 bludgeoning
Melee Spit +26 (primal, water), Damage 8d6 bludgeoning
Occult Innate Spells DC 29, attack +21; 5th Mariner's Curse; 2nd Augury, Mist
Balanced Blades

Druulbach's multiple attack penalty with agile weapons and agile unarmed attacks is –3 for his second attack and –6 for subsequent attacks (rather than –4 and –8).

Drowning Hook (primal, water)
Requirements A creature is Prone within Druulbach's reach

Effect Druulbach uses his sickle to push the creature down as water bubbles up below it. The target becomes submerged in water until they are no longer prone and must hold their breath if it can't breathe water. The target takes 6d6 bludgeoning damage (DC 29 basic Fortitude) and loses 3 rounds worth of air if it fails the save.
Flurry of Hooks
Requirements Druulbach is wielding two sickles

Effect Druulbach makes three sickle Strikes against one target. If multiple attacks hit, combine their damage and apply weaknesses and resistances only once.
Serrated Takedown
Requirements Druulbach hit with a sickle Strike on his most recent action this turn

Effect Druulbach drags down the target, knocking it Prone and dealing 3d6 persistent bleed damage to the creature.
Pathfinder #203: Shepherd of DecayORC