pf2e.fyi
From Pathfinder Society Scenario #2-19: Enter the Pallid Peak, which isn't enabled.

Duergar Raider

CREATURE 2
Perception +8; darkvision
Languages Common, Dwarven, Sakvroth
Skills Athletics +8, Intimidation +7, Stealth +8, Survival +7
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +1
Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.


AC 18; Fort +10, Ref +8, Will +6; +2 status to all saves vs. magic
HP 32
+2 Status to All Saves vs. Magic

Speed 20 feet
Melee Manacles +11 (trip), Damage 1d8+4 bludgeoning
Melee Light Hammer +11 (agile), Damage 1d6+4 bludgeoning
Melee Light Hammer +8 (agile, thrown 20), Damage 1d6+4 bludgeoning
Occult Innate Spells DC 18, attack +10; 2nd Enlarge (Self Only), Invisibility (Self Only)
Shackle (attack, manipulate)
Requirements The duergar raider has manacles in hand and is adjacent to a creature

Effect The duergar raider makes an attack roll with a +8 modifier against the target's AC to bind the creature's wrists or ankles with the manacles. On a success, they apply the manacles.
Pathfinder Society Scenario #2-19: Enter the Pallid PeakOGL