Duergar Raider
CREATURE 2 +8; darkvision
Common, Dwarven, Sakvroth
Athletics +8, Intimidation +7, Stealth +8, Survival +7
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +1
Light Blindness
AC 18; Fort +10, Ref +8, Will +6; +2 status to all saves vs. magic
HP 32
+2 Status to All Saves vs. Magic
20 feet
Melee Manacles +11 (trip), Damage 1d8+4 bludgeoning
Melee Light Hammer +11 (agile), Damage 1d6+4 bludgeoning
Melee Light Hammer +8 (agile, thrown 20), Damage 1d6+4 bludgeoning
Occult Innate Spells DC 18, attack +10; 2nd Enlarge (Self Only), Invisibility (Self Only)
Shackle (attack, manipulate)
The duergar raider has manacles in hand and is adjacent to a creature
The duergar raider makes an attack roll with a +8 modifier against the target's AC to bind the creature's wrists or ankles with the manacles. On a success, they apply the manacles.
Pathfinder Society Scenario #2-19: Enter the Pallid PeakOGL