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Duskwalker Ghost Hunter

CREATURE 4

Duskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn in the mortal Universe to guard the cycle of life and death.


Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kind, like angels. Others are cruel and destructive, like demons. And some fit roles outside of morality, like psychopomps. It's far from unheard of for mortals and immortals alike to become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.


Perception +10; darkvision
Languages Common, Necril
Skills Acrobatics +10, Athletics +8, Deception +6, Intimidation +6, Nature +8, Stealth +12, Survival +8
Str +2, Dex +4, Con +1, Int +0, Wis +2, Cha +0

AC 21 ((22 against prey; see Spirit Hunter)); Fort +9, Ref +12, Will +10; +1 status to all saves vs. death effects
HP 56; Resistances void 2
+1 Status to All Saves vs. Death Effects
Ghost Dodge
Trigger The duskwalker is targeted by a Strike or spell

Effect The duskwalker gains a +2 circumstance bonus to AC, resistance 5 to spirit damage, and increases their resistance to void damage to 5, all against the triggering attack.

Speed 25 feet
Melee Hatchet +12 (agile, sweep), Damage 1d6+5 slashing
Melee Hatchet +14 (agile, sweep, thrown 10), Damage 1d6+5 slashing
Ranged Composite Longbow +14 (deadly d10, propulsive, reload 0, volley 30, range increment 100 feet), Damage 1d8+4 piercing
Ghost Hunter

The duskwalker's weapons have the benefits of the Ghost Touch property rune on attacks against incorporeal undead.

Spirit Hunter

The duskwalker designates a single creature they can observe as their prey.

The duskwalker gains a +2 circumstance bonus to Deception checks, Intimidation checks, and Stealth checks against their prey and to any check to Recall Knowledge about it, and deal an additional 2 spirit damage with all weapon Strikes against their prey.

These effects last until the duskwalker uses Spirit Hunter again.

Spirit Shot
Frequency once per round
Requirements The duskwalker has designated a creature as their prey using Spirit Hunter

Effect The duskwalker makes two ranged Strikes against their prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.
Pathfinder Monster CoreORC