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Dust Bunny Swarm

CREATURE 1

Dust bunnies in particular are prone to swarming. This can occur when a large number are left alone for a long period of time and are then disturbed by adventurers or a returning wizard. Other times, a singular dust bunny familiar grows in such numbers (and they will rapidly reproduce!) that a wizard cannot hope to keep them all placated with food and attention. In this situation, they will unionize in rebellion against their master.

It is paramount that you do not allow a dust bunny to multiply, for once a swarm has formed, they are nigh impossible to get rid of. While relatively easy to disperse and unlikely to kill anyone, they will re-form within the week unless the area is immaculately cleaned.


Perception +7
Skills Arcana +3, Athletics +3, Stealth +7
Str +0, Dex +2, Con +7, Int -4, Wis +0, Cha +2

AC 13; Fort +7, Ref +5, Will +3
HP 16; Weaknesses area damage 4, splash damage 4; Resistances physical 6 (except bludgeoning)
Cloud of Allergens
Trigger The swarm rolls initiative

Effect The dust bunnies stir, kicking up a cloud in a 15-foot burst centered on the swarm that lasts for 1 minute. Creatures who enter or start their turn in this cloud must attempt a DC 16 Fortitude save or take a –1 circumstance penalty to skill checks that have the concentration trait and all Perception checks as their sensory organs become impaired.

Effect: Cloud of Allergens

Dust to Dust

When a dust bunny swarm is destroyed, it re-forms after 2d4 days in the area in which it was destroyed unless the location has been significantly cleaned of all dust and debris.


Speed 30 feet
Pummeling Dust

Each enemy in the swarm's space takes 1d6 bludgeoning damage with a DC 16 basic Reflex save. A creature that fails its save cannot use reactions for 1 round as they sneeze uncontrollably.

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