pf2e.fyi
From Pathfinder Bestiary 2, which isn't enabled.

Dust Mephit

CREATURE 1

Whining and self-important creatures, dust mephits are known for their tendency to pronounce doom and gloom at every opportunity, lamenting every insignificant and minor difficulty as though it were an insurmountable obstacle and making themselves out to be heroes for struggling valiantly against their cruel fates. They tend to be thin and gaunt, with dusky brown and gray skin and wings.


Mephits are small, weak creatures that serve at the whims of other elemental entities. The mephits presented here are less common than air mephits, earth mephits, and the like, as they are a blend of two different elements rather than focusing on one alone.


Perception +3; darkvision
Languages Petran, Sussuran
Skills Acrobatics +7, Stealth +7
Str +1, Dex +4, Con +1, Int -2, Wis +0, Cha -1

AC 17; Fort +6, Ref +9, Will +5
HP 16, fast healing 2 (in dust or sand); Immunities bleed, paralyzed, poison, sleep
Fast Healing 2 (in dust or sand)

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.


Speed 20 feet, fly 35 feet
Melee Claw +9 (agile, finesse, unarmed), Damage 1d6+1 slashing
Arcane Innate Spells DC 17, attack +9; 2nd Glitterdust
Breath Weapon (air, arcane, earth)

The dust mephit breathes a cloud of dust in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save).

The dust mephit can't use Breath Weapon again for 1d4 rounds.

Pathfinder Bestiary 2OGL