Dweomercat
CREATURE 7Dweomercats are magically gifted, four-eyed felines from the First World, where they prey upon other creatures and feed on their primal energy. Within the First World, they form packs that hunt together, though they prefer to care for their cubs on their own, raising them on a diet of magic and magical creatures. Curious creatures, they're sometimes encountered in areas of the Universe where the veil to the First World is thin or in regions where magic has been irreparably warped. Drawn there by the unique magical resonance, the dweomercats hope to acquire incomparable sources of food.
Where dweomercats sighting have been reported, specialized trappers will appear soon after, hoping for the catch of a lifetime. A dweomercat's dark purple fur is prized by magical collectors, as the patterns that flow through the fur appear as though they were hand-painted, with spirals and curls resembling magical runes. These coats are then either displayed or included as components in rare rituals. Dweomercats are famous for their ability to twist the metaphorical strings of spells cast on or near them, which they can transform into their own defensive magic or use to instantly teleport across the battlefield.
Arcane Magical feedback deals 4d6 force damage to the triggering spellcaster (DC 22 basic Reflex save).
Divine The dweomercat gains a +1 status bonus to all skill checks.
Occult The dweomercat becomes Invisible. This effect ends if the dweomercat uses a hostile action, in addition to the normal end conditions.
Primal The dweomercat gains 10 temporary Hit Points.
Effect: Alter Dweomer
Prerequisites The dweomercat has at least one Translocate spell remaining
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.