pf2e.fyi
From Pathfinder #155: Lord of the Black Sands, which isn't enabled.

Dyzallin Shraen

CREATURE 19

Male drow mummy mage

Perception +32; darkvision
Languages Chthonian, Common, Elven, Necril, Sakvroth
Skills Acrobatics +31, Arcana +33, Deception +38, Diplomacy +34, Intimidation +36, Occultism +35, Religion +28, Shraen Lore +31, Society +33, Stealth +31
Str +2, Dex +6, Con +4, Int +6, Wis +3, Cha +9

AC 42; Fort +30, Ref +32, Will +33; +1 status to all saves vs. magical effects and vitality effects, +2 status to all saves vs. mental effects
HP 380, void healing; Immunities bleed, death effects, disease, paralyzed, poison, sleep, unconscious; Weaknesses fire 15; Resistances electricity 20
+1 Status to All Saves vs. Magical Effects and Vitality Effects
+2 Status to All Saves vs. Mental Effects
Attack of Opportunity (Special)

Dyzallin can use Attack of Opportunity when a creature within his reach uses a concentrate action, in addition to the usual trigger. He can disrupt triggering concentrate actions, and he disrupts actions with a successful attack roll, not just a critical success.


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Mirror Rejuvenation (divine)

When Dyzallin is destroyed, necromantic energies rebuild his body inside the mirror in his laboratory over the next 1d10 days.

His re-forming body is visible in the mirror, but the mirror can't be destroyed while he is re-forming unless a Consecrate ritual is first cast upon it. Once Dyzallin's rejuvenation is complete, he steps out of the mirror.

Utter Despair (aura, divine, emotion, fear, incapacitation, mental)

30 feet. Living creatures are Frightened 2 while in Dyzallin's utter despair aura. They can't naturally recover from this fear while in the area but lose the frightened condition immediately upon leaving the area.

When a creature first enters the aura, it must succeed at a DC 39 Will save (after taking the penalty from being frightened) or be Paralyzed for 1d4 rounds.

The creature is then temporarily immune to the paralysis caused by the utter despair aura for 24 hours.

Effect: Utter Despair

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Fist +34 (agile, finesse, unarmed), Damage 4d10+12 bludgeoning plus Insidious Mummy Rot
Ranged Hand Crossbow +36 (reload 1, range increment 60 feet), Damage 3d6+12 piercing plus Insidious Mummy Rot
Divine Innate Spells DC 41, attack +33; 8th Moment of Renewal; 2nd Darkness (At Will), Faerie Fire (At Will); Cantrips (10th) Dancing Lights
Channel Rot (divine)

Dyzallin can deliver insidious mummy rot through any weapons he wields.

Familiar

Dyzallin has an undead raven named Grimbeak as a familiar. Grimbeak can fly, has Void Healing, shares all of Dyzallin's immunities, and grants him an additional 7th-rank spell slot (already incorporated into the stat block).

Insidious Mummy Rot (curse, disease, divine)

This disease and damage from it can't be healed until the curse is removed.

A creature killed by this curse turns to sand and can't be resurrected except by a 9th-rank Resurrect ritual or similar magic


Saving Throw DC 39 Fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 15d6 void damage and Stupefied 2 (1 day)
Pathfinder #155: Lord of the Black SandsOGL