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From Pathfinder Bestiary, which isn't enabled.

Earth Mephit

CREATURE 1

Earth mephits are humorless and trudge about their tasks with little enthusiasm. They are somewhat more stout than other mephits, and their dark-brown or gray bodies are always coated with layers of dirt and filth. An earth mephit can fly, just as any other mephit, but the act of flight is uncomfortable and unnerving to them-they rarely ascend higher than 5 feet off the ground if they can help it.


Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.


Perception +3; darkvision, tremorsense (imprecise) 30 feet
Languages Petran
Skills Athletics +6, Stealth +2
Str +3, Dex -1, Con +2, Int -2, Wis +0, Cha -1
Tremorsense (Imprecise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.


AC 15; Fort +8, Ref +4, Will +3
HP 20, fast healing 2 (while underground); Immunities bleed, paralyzed, poison, sleep
Fast Healing 2 (While Underground)

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.


Speed 20 feet, burrow 20 feet, fly 15 feet
Melee Fist +8 (unarmed), Damage 1d6+3 bludgeoning
Arcane Innate Spells DC 17, attack +9; 3rd Meld into Stone; 2nd Enlarge (Self Only)
Breath Weapon (arcane, earth)

The earth mephit breathes rocks in a 15-foot cone that deals 2d6 bludgeoning damage to each creature within the area (DC 17 basic Reflex save).

The earth mephit can't use Breath Weapon again for 1d4 rounds.

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