pf2e.fyi
From Pathfinder #159: All or Nothing, which isn't enabled.

Eberark

CREATURE 10
Perception +19; low-light vision, scent (imprecise) 30 feet
Languages Common, Pyric
Skills Acrobatics +18, Athletics +21, Intimidation +21, Stealth +18, Survival +19
Str +7, Dex +4, Con +5, Int +2, Wis +3, Cha +3

AC 30; Fort +22, Ref +19, Will +16
HP 275; Immunities fire

Speed 40 feet
Melee Jaws +23 (magical, reach 15, unarmed), Damage 2d10+11 piercing
Melee Claw +23 (agile, fire, magical, reach 15, unarmed), Damage 2d6+11 slashing plus 1d4 fire
Ranged Spit +21 (agile, range increment 30 feet), Damage plus Incendiary Spit
Arrogant Taunts (auditory, emotion, fear, mental)

The eberark utters crude insults and growls threateningly. Each creature within 30 feet must attempt a DC 27 Will save.

The creature is then temporarily immune for 10 minutes.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2 and Paralyzed for 1 round.

Critical Failure The creature is Frightened 4 and paralyzed for 1d4 rounds.

Incendiary Spit

A creature hit by the eberark's spit becomes coated in a slippery, flammable oil.

The creature must succeed at a DC 27 Reflex save or become Clumsy 2 for as long as they are coated in incendiary spit.

Creatures affected by incendiary spit that take fire damage catch fire, taking 3d6 persistent fire damage. Once this persistent fire damage ends, the spit has burned away.

Trail of Flame (fire)

The eberark Strides twice, leaving a trail of magical fire behind it as it moves. Squares the eberark moves through catch fire, creating a 5-foot-tall wall of flame that burns for 1 round. The wall of flame conceals creatures and objects on the other side of it.

Any creature that enters or starts its turn in the wall of flame takes 6d6 fire damage (DC 27 basic Reflex save).

Pathfinder #159: All or NothingOGL