pf2e.fyi
From Pathfinder #186: Ghost King's Rage, which isn't enabled.

Ectoplasmic Amalgam

CREATURE 15
Perception +25; darkvision
Languages Necril; (can't speak any language)
Skills Acrobatics +27, Athletics +29, Stealth +27
Str +8, Dex +6, Con +6, Int +2, Wis +4, Cha +2

AC 37; Fort +25, Ref +29, Will +23
HP 320, void healing; Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Weaknesses vitality 10; Resistances physical 10
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Fist +30 (forceful, grapple, reach 10, unarmed), Damage 4d12+14 bludgeoning plus Overwhelming Ectoplasm
Ranged Ectoplasm +28 (range increment 60 feet), Damage 3d12+10 bludgeoning plus Overwhelming Ectoplasm
Overwhelming Ectoplasm

An ectoplasmic amalgam's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune. A creature damaged by an ectoplasmic amalgam's Strikes is Stunned 1 unless they succeed at a DC 36 Fortitude save, as the thoughts and emotions of the amalgam's constituent souls invade their mind.

Pummeling Barrage

The ectoplasmic amalgam attempts a melee Strike against each enemy within the amalgam's melee reach. Each attack counts toward the amalgam's multiple attack penalty but don't increase the amalgam's penalty until it has made all its attacks.

Spew Ectoplasm (divine)

The ectoplasmic amalgam releases a burst of ectoplasm that deals 16d6 bludgeoning damage in a 60-foot cone (DC 36 basic Reflex). On a failed save, a creature is additionally Stunned 1 (or Stunned 2 on a critical failure). Spew Ectoplasm functions as a force effect for the purposes of affecting incorporeal creatures. The ectoplasmic amalgam can't use Spew Ectoplasm again for 1d4 rounds.

Pathfinder #186: Ghost King's RageOGL