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From Pathfinder Society Scenario #1-06: Lost on the Spirit Road, which isn't enabled.

Eerie Skeletal Giant

CREATURE 3

Variant skeletal giant

Perception +7; darkvision
Languages Necril, Tien
Skills Athletics +12, Intimidation +9
Str +5, Dex +1, Con +3, Int +0, Wis +0, Cha +2

AC 17; Fort +10, Ref +8, Will +7
HP 50, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 30 feet
Melee Glaive +12 (deadly d8, forceful, reach 15), Damage 1d8+7 slashing
Melee Horns +12 (agile), Damage 1d10+5 piercing
Broad Swipe

The giant makes two Strikes with its glaive against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

Terrifying Charge

The giant Strides and makes a horns Strike with a +4 circumstance bonus to damage.

If the strike hits, the giant attempts to Demoralize the target.

Pathfinder Society Scenario #1-06: Lost on the Spirit RoadOGL