Ekujae Guardian
CREATURE 2 +8; low-light vision
Elven, Mwangi
Acrobatics +7, Athletics +7, Nature +6, Stealth +7, Survival +6
Str +3, Dex +3, Con +0, Int +1, Wis +2, Cha +0
AC 19; Fort +6, Ref +9, Will +6
HP 26
30 feet; woodland stride
Melee Cold Iron Dagger +11 (agile, cold iron, versatile s), Damage 1d4+3 piercing
Melee Silver Dagger +11 (agile, silver, versatile s), Damage 1d4+3 piercing
Melee Cold Iron Dagger +11 (agile, cold iron, thrown 10, versatile s), Damage 1d4+3 piercing
Melee Silver Dagger +11 (agile, silver, thrown 10, versatile s), Damage 1d4+3 piercing
Ranged Longbow +11 (deadly d10, reload 0, volley 30, range increment 100 feet), Damage 1d8 piercing plus Black Adder Venom
Primal Innate Spells DC 16, attack +8; Cantrips (1st) Dancing Lights, Detect Magic, Disrupt Undead, Tanglefoot
Double Slice
The Ekujae guardian makes two Strikes against the same target, one with each of their daggers. The guardian combines the damage of any attacks that hit and applies precision damage, resistance, and weaknesses only once. Both attacks count toward the guardian's multiple attack penalty, but the penalty increases only after both attacks.
Sneak Attack
The ekujae guardian deals 1d6 extra precision damage to Off-Guard creatures.
Woodland Stride
The Ekujae guardian ignores difficult terrain from plants.
Pathfinder #146: Cult of CindersOGL