pf2e.fyi
From Pathfinder #165: Eyes of Empty Death, which isn't enabled.

Elder Child of Belcorra

CREATURE 9

Variant bog mummy

Perception +18; darkvision, tremorsense (imprecise) 30 feet
Languages Common, Gnomish, Sakvroth
Skills Athletics +19, Nature +19, Stealth +19 (+21 while buried in a bog)
Str +6, Dex +3, Con +0, Int +0, Wis +3, Cha +0
Tremorsense (Imprecise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.


AC 28; Fort +15, Ref +18, Will +20
HP 155, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses cold 10; Resistances fire 10
Breath of the Bog (aura, divine, mental)

30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 28 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new save at the end of its turn. A creature that succeeds is temporarily immune for 24 hours.

Rise Up
Trigger A creature walks on top of a bog mummy that lies buried in the mud or peat below
Requirements Initiative has not yet been rolled

Effect The bog mummy automatically notices the creature and Burrows before rolling initiative.
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 20 feet, burrow 15 feet
Melee Fist +21 (unarmed), Damage 2d10+8 bludgeoning plus Bog Rot
Primal Prepared Spells DC 28, attack +20; 4th Air Walk, Barkskin, Freedom of Movement; 3rd Blindness, Glyph of Warding, Meld into Stone; 2nd Acid Arrow, Entangle, Glitterdust; Cantrips (5th) Acid Splash, Detect Magic, Prestidigitation, Produce Flame, Read Aura
Primal Innate Spells DC 28, attack +18; 1st Illusory Disguise
Rituals 4th Plant Growth
Bog Rot (curse, disease, divine, void)

This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-rank resurrect ritual or similar magic


Saving Throw DC 21 Fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 3d6 void damage and Clumsy 1 (1 day)
Pathfinder #165: Eyes of Empty DeathOGL