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From Pathfinder Kingmaker, which isn't enabled.

Elder Elemental Tsunami

CREATURE 14

Variant elemental tsunami

Elemental tsunamis are huge and destructive.


Water elementals can be very destructive, but often not intentionally so; just as water can bring life to those in need on the Material Plane, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.


Perception +25; darkvision
Languages Thalassic
Skills Athletics +28, Stealth +28
Str +8, Dex +8, Con +8, Int +0, Wis +5, Cha +0
Water-Bound

When not touching water, the elemental tsunami is Slowed 1 and can't use reactions.


AC 36; Fort +26, Ref +28, Will +23
HP 260; Immunities bleed, paralyzed, poison, sleep; Resistances fire 10
Vortex (aura, water)

50 feet. Water in the area that is in the same body of water as the elemental tsunami is difficult terrain for Swimming creatures that don't have the water trait.


Speed 35 feet, swim 100 feet
Melee Wave +30 (reach 20), Damage 3d12+16 bludgeoning plus Blinding Sickness plus Push Or Pull 10 Feet
Blinding Sickness (disease)

A creature that takes damage from an elder elemental tsunami's wave Strike or Surge is exposed to blinding sickness.


Saving Throw DC 34 Fortitude
Stage 1 carrier with no ill effects
Stage 2 Enfeebled 1 (1 day)
Stage 3 Enfeebled 2 (1 day)
Stage 4 enfeebled 2 and permanently Blinded (1 day)
Stage 5 Enfeebled 4 (1 day)
Stage 6 Unconscious (1 day)
Stage 7 death
Drench (primal, water)

The elemental puts out all fires in a 20-foot emanation.

It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).

Surge

The elemental tsunami quickly expands its space to fill the area of its vortex. Creatures within the vortex's emanation take 6d12+8 bludgeoning damage (DC 34 basic Fortitude save). A creature that fails this save is Pushed 20 feet. The elemental tsunami then retracts to its former space.

A creature that takes damage is exposed to blinding sickness.

The elemental tsunami can't Surge again for 1d4 rounds.

Push or Pull 10 feet

The elemental tsunami can also pull the creature.


Requirements The monster's last action was a successful Strike that lists Push in its damage entry

Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

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