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Elemental Hurricane

CREATURE 11

Elemental hurricanes embody the ferocity of violent windstorms.


Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes. They're noted for being elusive, swift, and often difficult to detect due to being composed primarily of air.


Perception +20; darkvision
Languages Sussuran
Skills Acrobatics +24, Athletics +21, Stealth +22
Str +6, Dex +7, Con +4, Int +0, Wis +3, Cha +0

AC 32; Fort +19, Ref +24, Will +18
HP 140; Immunities bleed, paralyzed, poison, sleep
Disperse
Trigger The elemental hurricane takes damage from a hostile action.

Effect The elemental hurricane disperses.

Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the elemental hurricane reforms in any space in which it can fit within 100 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.

High Winds (air, aura)

40 feet.

Air within the emanation is difficult terrain for Flying creatures that don't have the air trait.

Swiftness

The elemental's movement doesn't trigger reactions.


Speed fly 100 feet; swiftness
Melee Gust +24 (finesse, reach 20), Damage 2d10+12 bludgeoning plus Push
Ranged Lightning Lash +24 (range increment 75 feet), Damage 2d12+6 electricity
Gale Breath (air)

The elemental exhales a 30-foot cone of air. Creatures in the cone must succeed at a DC 29 Fortitude save or be knocked away from the elemental.

A creature knocked into a solid object stops moving and takes 10d6 bludgeoning damage (roll the damage once for all creatures).

The elemental hurricane can't use Gale Breath again for 1d4 rounds.


Critical Success The creature is unaffected.

Success The creature is pushed 20 feet.

Failure The creature is pushed 40 feet.

Critical Failure The creature is pushed 40 feet and knocked Prone.

Push 10 feet

Requirements The monster's last action was a successful Strike that lists Push in its damage entry

Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

Pathfinder Monster CoreORC