pf2e.fyi

Elemental Inferno

CREATURE 11

Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos. More tactical than many elementals, the infernos will set entire cities ablaze to confuse enemies.


Fire elementals are destructive manifestations of the scorching Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a danger to humanoids and their property.


Perception +20; darkvision; smoke vision
Languages Pyric
Skills Acrobatics +21
Str +6, Dex +6, Con +5, Int +0, Wis +3, Cha +0
Smoke Vision

The elemental inferno ignores the Concealed condition from smoke.


AC 31; Fort +21, Ref +23, Will +19
HP 210, explosion; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 15, water 10
Explosion (fire)

When the elemental inferno dies, it explodes, dealing 7d6 fire damage to each creature in a 10-foot emanation (DC 30 basic Reflex save).

Intense Heat (aura, fire)

10 feet. 7d6 fire damage DC 28 basic Reflex


Speed 70 feet
Melee Tendril +24 (reach 15), Damage 2d10+12 fire plus 3d8 fire
Ranged Fire Mote +24 (range increment 60 feet), Damage 2d10+6 fire
Blue Flames

When the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno Leap by 3d6 until the start of its next turn.

Inferno Leap (fire)

The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. Instead, at any point during the jump, flames explode from the elemental in a 30-foot emanation, dealing 12d6 fire damage to each creature within the area (DC 30 basic Reflex save).

The elemental inferno can't Inferno Leap again for 1d4 rounds.

Pathfinder Monster CoreORC