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From Pathfinder #220: Crypt of Runes, which isn't enabled.

Elemental Tsunami

CREATURE 11

Elemental tsunamis are huge and destructive, having none of the caring or nurturing aspects of water.


Water elementals can be very destructive, but often not intentionally so; just as water can bring life to mortals in need, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.


Perception +22; darkvision
Languages Thalassic
Skills Athletics +23, Stealth +23
Str +6, Dex +6, Con +6, Int +0, Wis +3, Cha +0
Waterbound

When not touching water, the elemental tsunami is Slowed 1 and can't use reactions.


AC 31; Fort +21, Ref +22, Will +19
HP 195; Immunities bleed, paralyzed, poison, sleep; Resistances fire 10
Vortex (aura, water)

50 feet.

Water in the area that is in the same body of water as the elemental tsunami is difficult terrain for Swimming creatures that don't have the water trait.


Speed 35 feet, swim 100 feet
Melee Wave +24 (reach 20), Damage 2d12+12 bludgeoning plus Mindwarp Ink plus Push Or Pull 10 Feet
Drench (primal, water)

The elemental puts out all fires in a 20-foot emanation.

It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).

Mindwarp Ink

A creature damaged by an elemental tsunami in area A6 must attempt a DC 31 Will save to resist being Stupefied 1 (or Stupefied 2 on a critical failure).

Surge

The elemental tsunami momentarily expands to fill the area of its vortex. Creatures within the aura take 5d12+6 bludgeoning damage with a DC 31 basic Fortitude save. A creature that fails this save is pushed 20 feet.

The elemental tsunami then shrinks to its normal space and can't Surge again for 1d4 rounds.

Push or Pull 10 feet

The elemental tsunami can choose whether to push or pull the creature on a successful hit.


Push

Requirements The monster's last action was a successful Strike that lists Push in its damage entry

Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.


Pull

Requirements The monster's last action was a success with a Strike that lists Pull in its damage entry

Effect The monster attempts to Reposition the creature, moving it closer to the monster. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Pull lists a distance, change the distance the creature is pulled on a success to that distance.

Pathfinder #220: Crypt of RunesORC